Co-Head of CG / Creature Designer
Gabriel is passionate about sculpture, unusual digital environments and especially character creation. Aesthetics, design and collaboration are the ingredients he loves. Creative development, respect and collaboration of artists within the 3D department are some of his core values. His wisdom and experience inspire confidence among artists and he makes it a priority to guide them to excellence. His fascination with anatomy combined with his understanding of form and movement allows him to create realistic characters with stories that stand out. Gabriel has lent his expertise to projects such as The Mysterious Benedict Society, Alien: Covenant, Fantastic Beasts and Where To Find Them, Tarzan, Paddington and many more. Prior to joining FOLKS, he also ventured into entrepreneurship by co-founding Shed MTL, a studio specializing in character development for advertising.