Get to Know | Rafael
Meet Rafael Yamin, one of our editors at FOLKS Montréal, whose infectious smile and optimistic nature have been bringing joy to our studio for over two years!
CAN YOU TELL US ABOUT YOUR CURRENT ROLE AT FOLKS?
I'm a VFX editor, and what I find most interesting about my role is that I'm involved in a project from the beginning to the end. You could say that I'm at the front and back door at FOLKS, because I'm responsible for receiving all the material that comes in, processing it and getting the final product out to the customer.
WHICH ONE OF YOUR COWORKERS INSPIRES YOU MOST AND WHY?
I'd like to mention two: Roberto Lobel and Philippe Thibault. Roberto and I have been working together for several years now. My adaptation to Quebec has been easier and quicker thanks to him. He is always available to help and listen. As for Philippe, he really impressed me with the way he deals with customers. I've never seen a person with such a talent for establishing a relationship of trust with the customer.
THE FIVE MAIN VALUES OF FOLKS ARE CREATIVITY, COLLABORATION, EXCELLENCE, SIMPLICITY AND KINDNESS. WHICH ONE DO YOU MOST IDENTIFY WITH?
Simplicity. To this day, I'm still amazed at the simplicity of the relationships between the different team members. I feel that all departments are treated equally by management. I've never worked in a company like FOLKS where the CEO eats next to his employees almost every day.
IF YOU WERE GIVEN THE OPPORTUNITY TO TRANSFER TO ANOTHER PITCH BLACK COMPANY LOCATION, WHICH ONE WOULD IT BE AND WHY?
Bogotá! I had a great experience with the Bogotá team. I feel at home when I interact with the people of this incredible country.
OUTSIDE OF YOUR WORK IN THE VFX INDUSTRY, WHAT ARE SOME OF YOUR HOBBIES OR INTERESTS?
I'm very interested in studying my family genealogy. In the past, I have created a family tree with thousands of people, going back to the time of Jesus!
WHICH PROJECT IN YOUR CAREER AT FOLKS ARE YOU PARTICULARLY PROUD OF?
I'm really proud to have been part of the team that worked on SpyKids. It was the most challenging project I've ever worked on, as it involved a lot of special features and an impressive amount of material in a very short timeframe. The end result far exceeded my expectations.