Jonathan is passionate about puzzles and abstract problems, which bring him to work on unsolved mathematical issues as a Ph.D candidate in Computer Graphics at École de technologie supérieure (ETS). He is a very experienced Research and Development Director with a demonstrated history in applied research in the visual effects industry, including two best paper awards (Computer Graphics International). Houdini specialist and C++, C#, Java, Python expert, his research and publications focuses on fluid simulation, topological changes and texture surface synthesis. His main scientific contributions have been on texturing fluid surfaces without visible distortions.